Struct freya::hooks::UseAnimation  
pub struct UseAnimation<Animated>where
    Animated: AnimatedValue,{ /* private fields */ }Expand description
Animate your elements. Use use_animation to use this.
Implementations§
§impl<Animated> UseAnimation<Animated>where
    Animated: AnimatedValue,
 
impl<Animated> UseAnimation<Animated>where
    Animated: AnimatedValue,
pub fn get(&self) -> ReadOnlySignal<Animated>
pub fn get(&self) -> ReadOnlySignal<Animated>
Get the animated value.
pub fn reset(&self)
pub fn reset(&self)
Reset the animation to the default state.
pub fn finish(&self)
pub fn finish(&self)
Finish the animation with the final state.
pub fn is_running(&self) -> bool
pub fn is_running(&self) -> bool
Checks if there is any animation running.
pub fn has_run_yet(&self) -> bool
pub fn has_run_yet(&self) -> bool
Checks if it has run yet, by subscribing.
pub fn peek_has_run_yet(&self) -> bool
pub fn peek_has_run_yet(&self) -> bool
Checks if it has run yet, doesn’t subscribe. Useful for when you just mounted your component.
pub fn reverse(&self)
pub fn reverse(&self)
Runs the animation in reverse direction.
pub fn start(&self)
pub fn start(&self)
Runs the animation normally.
pub fn run(&self, direction: AnimDirection)
pub fn run(&self, direction: AnimDirection)
Run the animation with a given AnimDirection
Trait Implementations§
§impl<Animated> Clone for UseAnimation<Animated>where
    Animated: Clone + AnimatedValue,
 
impl<Animated> Clone for UseAnimation<Animated>where
    Animated: Clone + AnimatedValue,
§fn clone(&self) -> UseAnimation<Animated>
 
fn clone(&self) -> UseAnimation<Animated>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read more§impl<T> PartialEq for UseAnimation<T>where
    T: AnimatedValue,
 
impl<T> PartialEq for UseAnimation<T>where
    T: AnimatedValue,
impl<T> Copy for UseAnimation<T>where
    T: AnimatedValue,
Auto Trait Implementations§
impl<Animated> Freeze for UseAnimation<Animated>
impl<Animated> !RefUnwindSafe for UseAnimation<Animated>
impl<Animated> !Send for UseAnimation<Animated>
impl<Animated> !Sync for UseAnimation<Animated>
impl<Animated> Unpin for UseAnimation<Animated>where
    Animated: Unpin,
impl<Animated> !UnwindSafe for UseAnimation<Animated>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
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Create an instance of this type from an initialization function
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source§impl<T> IntoEither for T
 
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
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Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
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Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
 
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§impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
 
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    O: From<T>,
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