Struct freya::common::states::TransformState   
pub struct TransformState {
    pub node_id: EntityId,
    pub opacities: Vec<f32>,
    pub rotations: Vec<(EntityId, f32)>,
    pub scales: Vec<(EntityId, f32, f32)>,
}Fields§
§node_id: EntityId§opacities: Vec<f32>§rotations: Vec<(EntityId, f32)>§scales: Vec<(EntityId, f32, f32)>Trait Implementations§
§impl Clone for TransformState
 
impl Clone for TransformState
§fn clone(&self) -> TransformState
 
fn clone(&self) -> TransformState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read more§impl Component for TransformState
 
impl Component for TransformState
§impl Debug for TransformState
 
impl Debug for TransformState
§impl Default for TransformState
 
impl Default for TransformState
§fn default() -> TransformState
 
fn default() -> TransformState
Returns the “default value” for a type. Read more
§impl ParseAttribute for TransformState
 
impl ParseAttribute for TransformState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
§impl PartialEq for TransformState
 
impl PartialEq for TransformState
§impl State<CustomAttributeValues> for TransformState
 
impl State<CustomAttributeValues> for TransformState
§fn create<'a>(
    node_view: NodeView<'_, CustomAttributeValues>,
    node: <<TransformState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    parent: Option<<<TransformState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    children: Vec<<<TransformState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> TransformState
 
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<TransformState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<TransformState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<TransformState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> TransformState
Create a new instance of this state
§type ParentDependencies = (TransformState,)
 
type ParentDependencies = (TransformState,)
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
 
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
 
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
§const NODE_MASK: NodeMaskBuilder<'static> = _
 
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
§fn update<'a>(
    &mut self,
    node_view: NodeView<'_, CustomAttributeValues>,
    _node: <<TransformState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    parent: Option<<<TransformState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    _children: Vec<<<TransformState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> bool
 
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<TransformState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<TransformState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<<TransformState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool
Update this state in a node, returns if the state was updated
§fn workload_system(
    type_id: TypeId,
    dependants: Arc<Dependants>,
    pass_direction: PassDirection,
) -> WorkloadSystem
 
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
 
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn allow_node(node_type: &NodeType<V>) -> bool
 
fn allow_node(node_type: &NodeType<V>) -> bool
Filter out types of nodes that don’t need this State
§fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
 
fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for TransformState
Auto Trait Implementations§
impl Freeze for TransformState
impl RefUnwindSafe for TransformState
impl Send for TransformState
impl Sync for TransformState
impl Unpin for TransformState
impl UnwindSafe for TransformState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> InitializeFromFunction<T> for T
 
impl<T> InitializeFromFunction<T> for T
§fn initialize_from_function(f: fn() -> T) -> T
 
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
    T: Default,
 
impl<T> NoneValue for Twhere
    T: Default,
type NoneType = T
§fn null_value() -> T
 
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
 
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
 
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
 
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as 
ReadEndian::read_from_little_endian().§impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
 
impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
§fn super_from(input: T) -> O
 
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
    O: SuperFrom<T, M>,
 
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    O: SuperFrom<T, M>,
§fn super_into(self) -> O
 
fn super_into(self) -> O
Convert from a type to another type.
§impl<T> TupleAddComponent for T
 
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
 
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].