Struct freya::common::states::ImageState   
pub struct ImageState {
    pub image_sampling: SamplingMode,
    pub image_data: Option<AttributesBytes>,
    pub image_cache_key: Option<ImageCacheKey>,
    pub aspect_ratio: AspectRatio,
    pub image_cover: ImageCover,
    pub image_ref: Option<ImageReference>,
}Fields§
§image_sampling: SamplingMode§image_data: Option<AttributesBytes>§image_cache_key: Option<ImageCacheKey>§aspect_ratio: AspectRatio§image_cover: ImageCover§image_ref: Option<ImageReference>Trait Implementations§
§impl Clone for ImageState
 
impl Clone for ImageState
§fn clone(&self) -> ImageState
 
fn clone(&self) -> ImageState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read more§impl Component for ImageState
 
impl Component for ImageState
§impl Debug for ImageState
 
impl Debug for ImageState
§impl Default for ImageState
 
impl Default for ImageState
§fn default() -> ImageState
 
fn default() -> ImageState
Returns the “default value” for a type. Read more
§impl ParseAttribute for ImageState
 
impl ParseAttribute for ImageState
fn parse_attribute( &mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>, ) -> Result<(), ParseError>
fn parse_safe(&mut self, attr: OwnedAttributeView<'_, CustomAttributeValues>)
§impl PartialEq for ImageState
 
impl PartialEq for ImageState
§impl State<CustomAttributeValues> for ImageState
 
impl State<CustomAttributeValues> for ImageState
§fn create<'a>(
    node_view: NodeView<'_, CustomAttributeValues>,
    node: <<ImageState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    parent: Option<<<ImageState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    children: Vec<<<ImageState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> ImageState
 
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <<ImageState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<<ImageState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<<ImageState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> ImageState
Create a new instance of this state
§type ParentDependencies = ()
 
type ParentDependencies = ()
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
 
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
 
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
§const NODE_MASK: NodeMaskBuilder<'static> = _
 
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
§fn allow_node(node_type: &NodeType<CustomAttributeValues>) -> bool
 
fn allow_node(node_type: &NodeType<CustomAttributeValues>) -> bool
Filter out types of nodes that don’t need this State
§fn update<'a>(
    &mut self,
    node_view: NodeView<'_, CustomAttributeValues>,
    _node: <<ImageState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
    _parent: Option<<<ImageState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
    _children: Vec<<<ImageState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
    context: &SendAnyMap,
) -> bool
 
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <<ImageState as State<CustomAttributeValues>>::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<<ImageState as State<CustomAttributeValues>>::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<<ImageState as State<CustomAttributeValues>>::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap, ) -> bool
Update this state in a node, returns if the state was updated
§fn workload_system(
    type_id: TypeId,
    dependants: Arc<Dependants>,
    pass_direction: PassDirection,
) -> WorkloadSystem
 
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection, ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
 
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
 
fn to_type_erased() -> TypeErasedState<V>where
    Self: Sized,
Converts to a type erased version of the trait
impl StructuralPartialEq for ImageState
Auto Trait Implementations§
impl !Freeze for ImageState
impl RefUnwindSafe for ImageState
impl Send for ImageState
impl Sync for ImageState
impl Unpin for ImageState
impl UnwindSafe for ImageState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
 
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
§impl<T> InitializeFromFunction<T> for T
 
impl<T> InitializeFromFunction<T> for T
§fn initialize_from_function(f: fn() -> T) -> T
 
fn initialize_from_function(f: fn() -> T) -> T
Create an instance of this type from an initialization function
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
    T: Default,
 
impl<T> NoneValue for Twhere
    T: Default,
type NoneType = T
§fn null_value() -> T
 
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
 
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
 
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
 
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as 
ReadEndian::read_from_little_endian().§impl<T, O> SuperFrom<T> for Owhere
    O: From<T>,
 
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    O: From<T>,
§fn super_from(input: T) -> O
 
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Convert from a type to another type.
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§fn super_into(self) -> O
 
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§impl<T> TupleAddComponent for T
 
impl<T> TupleAddComponent for T
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
 
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity], [World::add_component], [AllStorages::add_entity] and [AllStorages::add_component].